Precious - Not As Depressing As I Thought It Would Be

1UP alumni lives on in many ways this new year. Ex-editor-in-chief, John Davison, wields executive status over at the newly rebooted Gamepro and has reached out to a site that I spam with all the articles originating from the lovely Brog. Bitmob is a gaming community site dedicated to exonerating quality writing and illuminating the many faces of the gaming world. It seems like a match made in game writing heaven that both entities are offering fellow writers out there a chance to be in print.
Deets after the jump...
It's really easy to say M-Rated games [as a whole] do not fair well on this gaming generation's top selling console, the Nintendo Wii. The Wii has been the proverbial kryptonite for a lot of developers and publishers who refused to put an Italian plumber in their game. How long can devs put up with the 'low risk, high reward' design before the already fully stocked game shelves boot them to the bargain bin? In the history of sales for the Wii, Sega has produced seven titles in the top 100. Five of said titles feature a very tired Sonic the Hedgehog. The odd two who managed to rock the Wii charts -- Super Monkey Ball: Banana Blitz and the House of the Dead 2 and 3 Return [which were repackaged remakes with new Wii controls].
Before you skewer me with your e-pitchforks, I do acknowledge that games are more than just sales numbers. This is not a sales rap. I am not here to develop marketing strategies for Sega on why titles like Madworld and The Conduit should perform better. I want to talk about why these games don't perform sales-wise as well as garner critical acclaim. I want to talk about what can make mature rated games on Nintendo consoles [yes I am including you DS] welcomed for mature adults as well as the children they may be the parents of.
Well its here, James Cameron's Avatar has landed and I was one of many that was excited. Then I seen the trailer, and was immediately turned off. Then I seen the technological advancements necessary to make one frame of this movie possible and was 'semi-on board' for Cameron's two hour and 40 minute opus. So taking in my thoughts as well as the idiotic vacuum that is the internet, let us discuss what Avatar accomplished and what the movie failed miserably at executing. Here's two for starters: Effective emotive computer generated scenes requiring no dialog between characters, yes. One too many, Braveheart bad-ass speech-ery moments, also yes.
How can anyone say anything negative about Wes Anderson's Fantastic Mr. Fox? The movie has such a powerful shield of 'adorable-ness' speaking critically could be the equivalent to walking inside a lions den with Wes Anderson fans after saying The Life Aquatic sucked. No one would dare comment on the length of this seemingly endless stop-motion epic. The familiar "Anderson plot" is haphazardly translated from the classic Roald Dahl book into a semi-cohesive story. Coming from someone who may not fit into the demographic for Fantastic Mr. Fox, the movie isn't terrible. Fantastic Mr. Fox is good, but the disclaimer that should follow would be, "if you are a Wes Anderson fan." Sorry, Anderson-followers, but if anything good can be said about this long slog of a movie is that it is easily recommendable to you people and children who just don't know any better.
In the past couple years, the fighting game community has been fortunate to revel in the genre's return to glory. Capcom was able to produce Street Fighter IV, Tatsunoku vs. Capcom and Super Street Fighter 2 HD Remix within two years time. If there needed to be evidence of the fighting game community's squeals of a breath of fresh air, the variety of fighting games released within the past two years would be a resounding "We hear, you!" The problem with this call and response is what is actually being delivered. The troubling genre that is fighting games struggled in the past ten years because it could not continue giving fans what they wanted while experimenting with new technology and fighting mechanics. This could not be more apparent than with SNK Playmore's King Of Fighters XII.
Although I have seen both of the 'Twilight movies' this is the first movie I have seen in the theater. By the time you read this, you will realize that New Moon has had one of the best opening weekends in movie history. Eclipsed by the highly praised Dark Knight and the forgettable, Spiderman 3. What New Moon has over the aforementioned blockbusters is a fan base so truly dedicated to this series, that they are willing to tolerate some of the worst acting and character chemistry seen since Shia LeBeouf and Megan Fox. New Moon has everything in a movie a logical thinking person should hate. The story is tedious, the world has all the trappings of a trashy novel aimed at teens and abandoned housewives. The stars could be replaced by shirt-less mannequins. And the movie is kind of offensive to Native Americans. Thank you New Moon, I will remember the laughs forever.
There is something to be said about a 2-D, hand-drawn sprite fighting game. Even more can be said if it is well made with accepted oddness to boot. In this age of first-person shooters and 3-dimensional sandbox games, BlazBlue: Calamity Trigger holds true to the core values of what makes a great fighting game. Unfortunately, it holds on to a lot of the weird elements that turned fighting game fans off ten years ago.
"Fear For Your Puny Lives!"