Justifying Your Purchase

How many of us buy with the hopes of a long future with our toys, only to be stuck holding the Super Scope 6? [Sorry, the Nintendo Scope 6 for our foreign readers]








How many of us buy with the hopes of a long future with our toys, only to be stuck holding the Super Scope 6? [Sorry, the Nintendo Scope 6 for our foreign readers]
Season's Beatings 2010: Team USA vs. The World
The event just ended. Literally minutes ago and I've been hard at work uploading photos. Expect a more formal wrap up tomorrow of the event [sorry, I'm incredibly exhausted]. What you should know is that Team USA beat Team 'The World' in an incredibly close match 13 to 12. Yipes beat Chris Schmidt in a Marvel vs. Capcom 2 exhibition as well as the official Marvel vs. Capcom 2 tournament. Daigo was eliminated earlier than expected in the Super Street Fighter IV by Andre. Gamerbee ended up winning in the grand finals against Momochi, so the Super Street Fighter IV character tier is kinda wide open. Ultimate Mortal Kombat 3, Super Street Fighter II, Guilty Gear XX Accent Core, Blaz Blue: TS and more -- were all played, I'll try to gather as many results as possible.
In the mean time. Be sure to check out the photos here! Season's Beatings Photos!
Image courtesy of Wired
I don’t normally write about the current events in gaming and when you’re done reading this you’ll probably understand why. The trials and tribulations of [at the time] 3D Realms’ Duke Nukem: Forever has stood as the secret handshake amongst most hardcore gamers and game journalists in-the-know. If you knew about the ill-fated 3D Realms 13-year development struggles of one game, then you were inducted into some sort of nerd ring where complaining about screen-tearing and boob physics are the norm. So, in short, I don’t get it.
Unfortunately for Mr. McElroy of Joystiq.com fame, I have moved Nier up into Gamefly queue. Why? Well it has been a whole month since I've played White Knight Chronicles so I am tempted to see will there be another game that surpasses that bland and boring piece of work. But this, I mean, wow. Fish catching.
People learn from Justin's and my [eventual] mistake. Don't let his pain and torture be in vain.
Sir Frank Lantz of Area Code Inc wrote a damn interesting article on game design and the likely or unlikelihood of the probability of events occuring in games. This article is a result of several panel discussions at PAX East this year. Most notably, Lantz's focal point of the article is the topics discussed during the Rob Pardo and Sid Meier which talked about how game design should focus on adjusting to how a gamer plays as opposed to the gamer stumbling upon choke points of events.
Game Design Advance >> The Truth In Game Design
Some months ago Mike Cruz asked me to answer some questions and submit a couple photos of myself [probably so he can photoshop my head on that of a Griffin's...standard], but I completely forgot about the interview because it took place late last year. To my surprise he included me with some of the best and bright[er] minds over on 1up. It was fun, any time I can reference Hamburger Helper in an interview.
P.S. Gamemaster is the only reason 1up exists.
The fourth installment of my ongoing analysis on the many directions the video game culture is/could be headed. The above picture has nothing to do with gaming at all.
1UP alumni lives on in many ways this new year. Ex-editor-in-chief, John Davison, wields executive status over at the newly rebooted Gamepro and has reached out to a site that I spam with all the articles originating from the lovely Brog. Bitmob is a gaming community site dedicated to exonerating quality writing and illuminating the many faces of the gaming world. It seems like a match made in game writing heaven that both entities are offering fellow writers out there a chance to be in print.
Deets after the jump...
"Fear For Your Puny Lives!"