How Do You Relate To A Game Designer?
Monday, September 7, 2009 at 12:00AM 
In response to Eric Kozlowsky's "Professionalism in the Gaming Press" article
Taking Eric Kozlowsky's emotional, but well articulated article into receivership, I take issue with a couple of his points. At the same time, his article made me think of 'the other side'. The creation of a video game is a well established art. At this point, this argument in any and all games journalism circles is pretty much dead. Eric is right, reviewers and podcasters alike need to think about the [very human] people who make these games before shouting snarky barbs. However, it is my belief that game developers who are making a 'mean time, in between time' game, though it may be their living, should be honest about the product they are working on. If you know it is crap, how do you expect the rest of the gaming world to address it other than as the professional turd it has become?
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