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Entries in Super Street Fighter IV (3)

Wednesday
Aug102011

EVO 2011 -- What Does It Feels Like To Throw A Fireball For $10,000

As of me typing this little entry, we are about a week out from the events that transpired at this year's EVO. A great deal of joy and surprise was had by all that were interested. For those who filled up my Twitter feed with, "What's an EVO?" Go here for the full history.

There seems to be something strange happening in the fighting game community. The level of recognition and genuine interest has been hard-fought over the past decade. Within that time, fighting game makers: Namco, Capcom, Aksys, have helped and hurt the culture. There was an obvious feeling of rushed games or just too many to play at one time. Games around the turn of the millennium were having a renaissance genre-wide. During the era of Third Strike, Marvel vs. Capcom 2 and Guilty Gear, there were so many iterations of fighting games, it was almost like, Guitar Hero.

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Thursday
Dec232010

Video: Super Street Fighter IV: Arcade Edition Video Surfaces

Much props to iPlaywinner & Esaka's Diary. This video is of course, straight from Japan, but if you use Google Chrome's translator [or Mozilla's Translator plug-in] that should give you some perspective as to some of the damage being doled out by each combo [in regards to Esaka's page]. Sorry, I had to post this, very rare I get a 20 minute video of ANY fighting game showing moderate-to-high level play with this many different characters.

 

Could SSFIV be the most balance fighter ever made?
Thursday
Oct142010

Super Street Fighter IV Review -- History Repeating?

Super Street Fighter IV has ushered in a new community of fighting game fans and continues to cater to us old schoolers. So why do I get the sneaking suspicion that we could be on the cusp of yet another fighting game flood?
Within the week of me writing this I’ve had the pleasure of: purchasing my first arcade joystick, arranging plans with friends to attend a fighting game tournament and review a long-time competitor in Tekken 6. Needless to say, I’m suffering from a frame counting overload. Imagine my surprise when I opened up a little envelop in my mailbox and out popped a shiny new copy of Super Street Fighter IV. Looking at my stack of growing games I rarely play, I noticed a dusty copy of the original Street Fighter IV which was released a year prior. My joy slowly waned as I questioned whether Capcom was repeating history and gouging its fans by flooding the fighting game market with sequels and spin-offs.

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