Social Networking & Donations

 

Like The Brog? Love The Brog? Please Feel Free To Keep This Site Going. Criticism & Donations Are Welcomed. [Brog mentions and things found in the back of my closet will be your reward]

 

 

Mailbag
Powered by Squarespace
  • Contact Me

    This form will allow you to send a secure email to the owner of this page. Your email address is not logged by this system, but will be attached to the message that is forwarded from this page.
  • Your Name *
  • Your Email *
  • Subject *
  • Message *

Entries in Gaming (235)

Saturday
Oct052013

The Niggering Of Grand Theft Auto V

They will show characters you have no agency over and speak for you when you cannot talk 

As a preface, I really stewed over the title of this piece. I concluded, that if a billion dollars worth of people are eager to hear this word, hundreds of times in a video game, then why socially veil it behind “the n-word?”

 

I’m writing this because I’m truly conflicted about that word -- because I use it. I use it in private company. I listen to it in my preferred music. I see it in some of my favorite films. And now, I guess I have to get use to it in my video games.

 

Another vital point: as of me typing this, I have never played Grand Theft Auto V. I’ve played others, just not this one. I’ve been over a friend’s house and watched her play it for a few hours. I’ve watch a few live streams by critics and pals on the internet, but I haven’t [for whatever reason or many reasons] played this game.

 

This word isn’t new. The internet will tell me to not be surprised at Rockstar’s ability to have it’s finger on the pulse of such specific cultural witticism and casual slang-infused dialogue between their characters. Ever since hearing CJ shout it out of a speeding car in San Andreas in 2004, there was some sort of benchmark set here. A benchmark for the word, nigger.

 

It really stings to write that word versus saying it aloud. That word. Ugh. A word I use. A word I ‘joke’ with. A word I put the “a” at the end of to try and dilute the impact and its history. A word that, I majorly use around friends who so graciously let me pollute their ears with it. There is no excuse for me using it conversationally. There is no excuse for me using it at all. Knowing why I use it doesn’t give me a conscious feeling of maturity.

 

I’m use to using it. I’m use to poor, colored folks using it. I’m not use to it in video games. My brain, at times, doesn’t accept certain games beyond a toy image and this toy has traditionally been made by non-colored people in positions of power.

 

The elephant in the room is that in order to accept the image of colored folk in multi-dimensional roles they must adhere to a stereotype that makes their presence “more palatable.” Colored people in award winning films are: slaves, prisoners, whores, thugs, addicts, dimwits, clowns, violent1. Violent. Violent. In five months you will see nominations and awards given to a film called 12 Years A Slave. A film directed by a African-European. Film has had time to slowly mature and the rarity of having a black person direct a film involving black issues, colored people issues. This is something, I can only hope, the gaming culture can accomplish on just as large a scale.

 

Almost 10 years after hearing CJ use it in San Andreas. A character I was almost too happy to say represented shades of myself and family friends in my  … old neighborhood. There was also this feeling, even at 21 -- a “mature gamer,” that I was playing something so edgy that my mom shouldn’t know about it. She wouldn’t get it. The very black woman who brought me into this world, who’d raised me on her own -- who showed me how to play Ms. Pac Man, wouldn’t get it.

 

I guess we all were dumb kids at some point.

 

This character, CJ, represented so much and held so much weight in GTA: San Andreas [even though you could send him on murderous rampages and have him beat up women] he was written to not only use that word, but to be an attempt at a three-dimensional person of color. A person from poverty who had tired of his gangbanging days and wanted out of the Los Angeles inspired, Los Santos.


GTA V hopes to depict a naturalistic depiction of Franklin and his friend Lamar. While using problematic language is accepted in the GTA franchise, I worry if showing aspects of culture in GTA while encouraging violence as a means of escaping poverty is concerning.

 

There is this part of me that I’m not allowing to mature. I’m not letting go of that word and I think writing this whole thing out will help, in some way, process if I ever will. Either that or there will be several family members and friends on the internet giving me what-for, I expect mom to be the first to slap me. Form a line behind her.

 

Here’s where my logic becomes something unrelatable to many. I feel, especially after the word’s use in several games since San Andreas and now with casual conversation between Lamar2 and Franklin. I don’t know why this has to exist in GTA games anymore. I also feel, after the recent revelation that more people are currently playing GTA V than any game on Earth [for the time being], that if more people see this word used in casual conversation -- that the word within this generation, loses meaning. Within that there is this idea, that I should prepare for more major game publishers to culturally cherry pick portions of us3, more so than they have already.

 

Semantic satiation. The act of using a word so many times that the word is just a sound you hear. Meaningless.  The psychological phrasing is semantic saturation, which may be more apt in a post-Dave Chappelle world. I also have to acknowledge that we live in an online connected community and as of me typing this, GTA V’s online features haven’t be turned on. When that happens, I’m wondering if my illogical hypothesis will bear fruit.

 

It’s not that I think having a game that has black people saying that word back and forth to one another will provoke others, in real life, to do as the Romans do. Because then we open the horrible conversation of “do video games cause…” when in reality, I’m not trying to be absolute in the result. But since CJ’s appearance in San Andreas, and the rise of violent video games being played by more people in an online capacity -- I’d be a liar if I didn’t say that there are more people on the internet calling me … that word.

 

A word, that I still use, but never online and never in mixed company. I still use it. And it disturbs me that a game that can’t -- won’t depict more minorities having casual conversation in their games is still willing to show these ‘attempts’ at semi-developed black men say one of the most hurtful words to one another to an audience that has spent decades co-opting and vulturing ethnic culture.

 

What perturbs me most, out of all of this, is that we see that there is so much good possible within games culture by looking at the most recent Grand Theft Auto games in the past decade. From depicting CJ as a thug who wants to escape his social caste system in San Andreas. From an Eastern Promises inspired Nico who immigrated from Russia to pursue the American Dream to find anything but. To The Ballad of Gay Tony, an attempt to feature a character who is gay, but is given more character development to the point of his sexual orientation being moot.

 

It would hurt less if these attempts weren’t made, but since they were we have to state the obvious. Rockstar is not capable of depicting the disenfranchised beyond established stereotypes. They will put women in sexually suggestive poses on their box covers, but not give a player the options of playing them in any story capacity. Rockstar is very capable of giving you an almost turn-by-turn realized virtual reality of Los Angeles in Los Santos. They can enthrall you with the many mechanics of violent outcomes of characters they’ve established as anti-heroes. They are not interested in showing these anti-heroes beyond a stereotype in a world they’ve so meticulously mimicked.

 

This fosters an audience of people who think things like this are funny. This makes me think that the language, the depictions, that word [THAT word] that Rockstar is so eager to display for hundreds of millions of dollars is merely just for that. And the glaring omission of anything meaningful, of women -- of their conversations? Is purposeful and that makes me upset. Nigger is not an edgy dialogue device to be encouraged in a game that isn’t interested in showing that word’s cause and effect.

 

I’m not a punch line to your joke.



_____________________________________________________

 

1Apologies for the serial commas, but I really needed them.

 

2The character who plays Lamar is a comedian named Gerald “Slink” Johnson that I find funny [and problematic] and I’m happy he landed a pretty big role in one of this generation’s biggest games.

 

3By “us” I mean the royal “us.” The poor, LGBT and disabled. All forms of the intersectional society that remains the punch line of jokes and a plot-point to move an edgy story forward.

 

 

Monday
Aug052013

Spec Ops: The Line's PTSD Commentary And The Power Of Games

"Do You Feel Like A Hero?" -- A loading screen from Spec Ops: The Line

I’ve been actively trying to promote the power of games and with that the many conversations they can stir. I’ll never never play Spec Ops: The Line again, but I want you to. This game really accomplished it’s underlying goal of horrifying me. I feel, based on the game’s ‘totally bad ass military shooter cover’, it is almost trying to trick an implied demographic. There are so many games out there telling the player that killing can be without conscience and is often better that way. What happens when a game like Spec Ops: The Line comments on soldiers sent to wars they weren’t mentally equipped to fight? What happens when we acknowledge the long-term, and often -- immediate,  effects of killing in the name of country and how can a game, effectively, pull that off?

Click to read more ...

Saturday
Jun222013

Indie Game: Thomas Was Alone 

One of the last indie games released on the PS3 shouldn't be forgotten.

 

I’m typing this expecting not many will read it. I’m typing this knowing full well this in a post-E3 week world, everyone is, at the very least, interested in the “what comes next.” With a few empty bottles of syrah on my small table, next to the bills, I’m struggling to think something ‘catchy’ as a headline. It’s probably best to go with the truth.

Click to read more ...

Saturday
May042013

BioShock Infinite: Through The Eyes Of An Angry Black Man

Social themes we ought not delve to deep into, 'lest we distract you from shooting dudes in the face.

 

It’s my fault. All of it. Ultimately, I am the problem.

Click to read more ...

Thursday
Apr252013

Multivarious Games Kickstarter Presents: "Dangerous"

Based on "The Most Dangerous Game." The new Ohio-based game developer studio, Multivarious Games, has a Kickstarter dedicated to bringing local multiplayer fun to a console near you.

 

A few weeks back I received an invitation to attend a local gathering for Multivarious Games’ Kickstarter launch. A new game development studio launching their Kickstarter for their XNA based game, Dangerous. A game which is partially influenced by Connell’s short story, “The Most Dangerous Game.” A game that gives me great pride to write about, considering it hails from a city I call home, Columbus, Ohio.

 

Click to read more ...

Thursday
Jul122012

Perspective -- First-Person 2D Puzzle-Platformer

 

*Puts fake book upon fake bookshelf*

 

Oh, Hi! I didn't see you there. You've probably been wondering what I've been up to. If you haven't, that hurts and how did your love turn to hate so fast?

In any event, things typically pick up for me writing-wise around this time of year. I don't know why, but I'm currently looking at 7 half-finished documents in Google. I've also been playing a fair amount of indie games, comic book reading and [thanks to the power outage], movie watching. You'll be learning about all those great adventures at a later date.

In the mean time, feel free to check out this innovative little nugget in the first-person vein. Students over at DigiPen Institute of Technology have crafted quite the artistic puzzler.

Instead of using the first-person perspective for shooting-stuff-or-dudes, this student team has used the mechanic to incorporate 2D puzzle aspects in a 3D environment. This pretty much opens up all kinds of doors as far as what else we can and should be doing with the technology available. The game is called, oddly enough, Perspective.

I think that's cool. More updates to come.

Source: DigiPen

Wednesday
Jun132012

Rochard -- The Rise Of The Effeminate Henchman?

One man, one woman, and where the f**k is that lisp coming from?!
So I started writing about games again. I figured with the blossoming flowers and sunny Mid-West days, it would be a great opportunity to avoid all of that, and the humans that come with it. It also doesn’t hurt that I played Rochard whilst getting over food poisoning. Rochard is, and I rarely use this word, weirdly delightful. It’s a little strange and the controls are a bit unwieldy, but this game is worth it. Then there’s the effeminate henchmen.

Click to read more ...

Saturday
May122012

Commercial Break: Retro Bobby via Copenhagers

 

I just watched The Avengers and Cabin In The Woods, back to back -- in that order. It's going to take me a while to process writing down something of logic and cohesion. In the mean time, There's this guy.

Retro Bobby Ågren's store, Ruben & Bobby, located Jægersborggade 6, Copenhagen. Yup, that's a mouthful. Thanks to the fine folks at Copenhagers for putting a spotlight on Bobby's retro-game-and-toy-shop, that also doubles as a barbershop.

Also, Bobby's hair is magical.

In all seriousness, it's good to have these reminders as to why you write. Knowing that there is one guy out there in "Jaegerville" doing what he loves and wearing amazing sweaters to boot, in a way, is pretty darn inspiring.

Wednesday
May022012

Video: Unfinished Swan Trailer

Giant Sparrow did it! It's all their fault. I got excited for a game centered around using paint to guide my way through an all white world of nothingness. This was three years ago at GDCs Independent Game Festival. 

Then nothing. Three years of silence. Three years of, "Hey remember that game that looked so cool and interesting, what was it's name again?" 

Three years of hard work from a studio that is relatively unknown. Giant Sparrow has teamed up with Sony's Santa Monica Studio to release something that, well, we don't know much about. 

And you know what? That's okay.

Click to read more ...

Wednesday
Apr252012

Commercial Break: Quite Possibly The Ultimate Troll

 

Aside from watching video of G.G. Allin antagonizing his fans to the point of punching his face into a bloody pulp, what you are witnessing above is something made of numerous dreams [and possibly nightmares depending on your volume level].

I figured it's gonna take me a while to put up some of my more in-depth writings and ideas. So if any regular readers/stalkers of my little blog are wondering "where's them words at?" They are hiding in several Google documents being edited on daily basis. 

More to come, promise.