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A couple days ago I had a conversation with one of my [non-video game] lady pals about a current-slash-ex-dude she was seeing. She said she see couldn't see herself with someone who played games as much as she 'thought' he did. I'm using games broadly, but she meant video games.
As a clarifier, the young man apparently audio recorded his progress. This seemed to be enough for said young lady to come to a conclusion that, "uh uh!" This ain't what she wanted from a romantic interest.
Mind you this is just an alpha build, but Skullgirls has a lot going for it. Very forward thinking for a genre that still trips over it's own fundamentals. Now if we could just get rid of all the T & A.
Supposedly this is a semi-close to gold release of the Battlefield 3 game. Not the beta that everyone [including myself] has been complaining about. I do enjoy a good greifing session. Apparently, the user had time to play the multiplayer mode with DICE employees prior to the game's release and decided to record himself annoying his teammates. This is all speculation, but judging by the map and the way the game looks, I'd be willing to believe this is true.
However, if there was a DICE employee that called the player the n-word. Yo bro, dat ain't cool. Hopefully the game is as fun as the griefing appears to be. Arthur over at Joystiq is dispelling rabble-rousing gamer's beliefs that the beta is a direct reflection of the finished product.
Yup, this video confirms it. Ecco The Dolphin may as well been based on actual aquamariner happenings.
Speaking of Ecco The Dolphin. You should check out Player One Podcast's Greg Sewart's Ecco The Dolphin: The Tides of Time. A game that was so difficult I actually threw the game CD away. Yeah, it's hard, but a great game that I wish I kept.
At this moment it appears I am the only one whose commented on his post. Really regretting dry-snitching on my bladder issues as a youth, but f**k it. It's the internet. And I still, to this day, classify Ecco The Dolphin and anything related to it [this includes the sea itself] as a nightmare factory.
These guys are cool, you should check them out. Tell them I sent ya.
[Update: 10-3-11 11:34pm. Mike Anthony of Treyarch's Call of Duty: Black Ops and Lead Programmer of Colony Wars & Colony Wars: Vengeance is now up on Gamasutra. This is probably the last of what I'll write about one of my favorite franchises. Enjoy]
After a day of writing and hanging with some friends, I'm realizing that we are all working too hard. I mean, I love working, sometimes really hard. Builds character. But do you ever think to yourself, "Damn, I need to just straight space out for a bit?"
Above is a clip that I can't really make heads nor tails of [pun scanned...it's real!]. I would assume that it is in some way related to bugs [or glitches depending on your school of thought] found in modern programming.
So cheers to you hard working people out there. The glitch in your life will have a patch, I just don't know how soon it'll come.
Probably the most apt thing I could watch prior to getting on a plane. Ever get that feeling that the environment around you isn't where you need to be? If only we had some handy Apeture science handy to get us out of this place.
Did you watch all the way to the end? Did the directors name seem familiar? If it doesn't then I implore you to check out Dan Trachtenberg's work on the Totally Rad Show. He's usually the guy I'm vehemently disagreeing with [from the comfort of my own home] whenever they do a movie review. I knew he did commercials on occassion, but this, this, is something that wholly in a league of it's own.
As of me typing this little entry, we are about a week out from the events that transpired at this year's EVO. A great deal of joy and surprise was had by all that were interested. For those who filled up my Twitter feed with, "What's an EVO?" Go here for the full history.
There seems to be something strange happening in the fighting game community. The level of recognition and genuine interest has been hard-fought over the past decade. Within that time, fighting game makers: Namco, Capcom, Aksys, have helped and hurt the culture. There was an obvious feeling of rushed games or just too many to play at one time. Games around the turn of the millennium were having a renaissance genre-wide. During the era of Third Strike, Marvel vs. Capcom 2 and Guilty Gear, there were so many iterations of fighting games, it was almost like, Guitar Hero.