Social Networking & Donations

 

Like The Brog? Love The Brog? Please Feel Free To Keep This Site Going. Criticism & Donations Are Welcomed. [Brog mentions and things found in the back of my closet will be your reward]

 

 

Mailbag
Powered by Squarespace
  • Contact Me

    This form will allow you to send a secure email to the owner of this page. Your email address is not logged by this system, but will be attached to the message that is forwarded from this page.
  • Your Name *
  • Your Email *
  • Subject *
  • Message *

Entries in PC (8)

Thursday
Nov102011

Commercial Break: How To Steal In Skyrim

Sure it'll probably be patched by the time you read this, but aren't bugs like this fun? Come one Bethesda, be a pal and leave this one be. 

Sidenote: If you've taken a break from your Skyrimathon, please, I beg of you. Go to the bathroom, because that sock just isn't cutting it anymore.

Tuesday
Oct112011

Commercial Break: Battlefield 3 Griefing

 

Supposedly this is a semi-close to gold release of the Battlefield 3 game. Not the beta that everyone [including myself] has been complaining about. I do enjoy a good greifing session. Apparently, the user had time to play the multiplayer mode with DICE employees prior to the game's release and decided to record himself annoying his teammates. This is all speculation, but judging by the map and the way the game looks, I'd be willing to believe this is true.

However, if there was a DICE employee that called the player the n-word. Yo bro, dat ain't cool. Hopefully the game is as fun as the griefing appears to be. Arthur over at Joystiq is dispelling rabble-rousing gamer's beliefs that the beta is a direct reflection of the finished product.

Props to Mike Nelson for finding this vid and BF3 Grief for posting it.

Saturday
Jan152011

The Brog's Best Downloadable Game Of 2010: Pac Man CE: DX

I'd write a formal review, but I can't stop playing this game.

Long ago on a Sega Genesis far, far away, my mom routinely mopped the floor with me whenever we played Tengen's Ms. Pac Man. An unflinchingly brutal game that my mom was incredibly stellar at. I would have been better off holding the controller upside-down. Finally I have something I can show her up on. In the final weeks of 2010, Namco Generations re-reinvented their Xbox 360 downloadible hit. Not since Critter Crunch have I let such a small and polished game occupy so much of my time. [As of the typing of this, I am ranked 248th out of 48,000 PSN users on the highly competitive Championship II level].

What is most vexing about Pac Man Championship Edition: DX is that its a modern game. There are tense bullet-time moments when the player is close to death. Possibly an unintentional wink to this age of kill streaks and instant killification [its a word I just made it up], an added layer of creating a 'mambo-like' line is included amongst maneuvering past speedy ghosts before the glorious satisfaction one feels when they get to devour said techno-colored ghost queue. Not since Peggle Nights has there been a game that has shown me that, its okay for videogames to be videogames.

Honorable Mention: Joe Danger, Plants vs. Zombies: GOTY Edition, Alien Swarm, Catan

Friday
Jan142011

The Brog's Best Flash Game Of 2010: Closure

"Because ya gotta have it, in order to move on." - Zadi Diaz

 

This past year I made a handful of friends in the indie [whatever that means] gaming scene so I thought it would only be fair to do a "Best of" for flash and html-based games. Though I had to pick a winner, please pay special attention to the Honorable Mentions. Though these games may be written off by some to be time-eaters or small games, the impact they made on me changed how I look at games. Most notably, Elude, a game centered around depression -- where the goal of the game isn't to win, but to empathize. 

2010's big winner is Closure, a game in the vein of Echochrome and recent Wii release -- Lost In Shadow. Closure relies on the gamer's smarts and ability to play with the path illuminating mechanics. If you can see it, then you should go there. However, if your path is dimmed, then prepare for a grave mistake. Places not illuminated, do not exist. Apropos to life, no? 

For more free games and the culture that supports it go here: Scott Sharkey's 101 Free Games, Newgrounds, Kongregate, Adult Swim Games
Saturday
Jul182009

Plants vs Zombies = The New Crack

Prepare Yourself For Some Casual Anarchy

PopCap is well known in the casual/social gaming world. If playing their games through "Yahoo! Games" did not kill many work hours, then these past couple years of PC and home console invasion* will no doubt wrap its icey grip around your throat. In PopCap's latest endeavor, Plants vs. Zombies, they venture into the Desktop Tower Defense genre. This seems like abig switch for PopCap considering they specialize in incredibly accessible games for people who do not regularly park themselves behind a screen that bleeps and bloops. Plants vs Zombies is a funreal-time strategy[or RTS] which has all the staplesof most of the PopCap games. It is simple, cute to look at and has an easy concept to grasp: plant stuff to stop the zombies.

Although Plants vs. Zombies is, for the most part, a surface RTS with moderate depth. There is something interesting that happens between the point of the game 'teaching the gamer', an example inthis case is the gamegiving you the basic walk through of collecting sun rays in order to plant more items. The next point would be the difficulty ramp up and how you, the gamer, will freak out by what Plants vs Zombies will throw at you in the latter points in the game. Here's why this is interesting, the game goes through a thorough walk through [which isn't heavy handed, if you want to go against the computer's advice, you totally can, but BEWARE]. After a certain point you are able to collect and acquire [it's weird to say this] 'plantible weapons' and other items which help in your zombicidal defense. In the midst of introducing these more complex elements Plants vs. Zombies becomes 'more hardcore'

Tip: Sunflowers are defenseless. Put Them In Your Back Row and Protect Them With Attackers!

At the onset of the game, you are defending your lawn. You collect sun rays in order to plant sunflowers, which also produce sun rays. With sun rays you have the ability to plant plants and mushrooms that shoot peas and fumes. It is very 'Rock-Paper-Scissors'. As the game progresses you have items that set your peas on fire, freeze zombies and fling butter in order to slow zombies down. "But what about the Zombies?" you ask. With complex items come complex zombies. There are zombies who read the paper [where the newspaper functions as a shield for a couple hits]. There are zombies who like to dance and will resurrect their fallen brothern "Thriller" style. There is even a gigantic zombie which can destroy an entire row of your plants if your yard is not properly armed.

I have no idea how Popcap went from Peggle to Plants vs. Zombies, but it is a welcomed change. Typically, RTS games require you to sink hours of gameplay in, while engaging in intense battles coupled with a fair amount of strategic weapon placement. Plants vs. Zombies has this, but the ease of dropping in and out of a game is also there as well. It is a PopCap game sothere are moments where throwing cabbage at the heads of zombies feels 'almost too easy'. The stages after those moments are usually where the difficulty ramps up and the player has to put infour seconds of thought into their actions as opposed to two.

Tip: The Night Missions Are A Little Tricky. Use An Equal Amount Of Long Range & Heavy Short Range Shrooms.

Once you are staring at 9 slots for potential weapons and over 40 items in which to punish your 'brain-NOMing' friends; its clear thatthe average casual player of Popcap games has a decision to make. A fault of Plants vs. Zombies is that at some point this decision of thinking more in depth may not be every gamers's cup of tea. Managing a plant here and a sunflower there got you through the first couple worlds, but midway through the game you have to start thinking about how can you freeze the Football Zombie and take the pogo stick from the Pogo Zombie [hint: You want to use the magnet-mushroom].

Plants vs. Zombies is a fun, addicting game, but it comes with a barrier for entry. The barrier is covered in brain bits and cute mini-games giving you a sense of confidence, but only to a certain point. The fun times that are had can eventually turn into small intervals of panic which could turn off someone who just wants to take ten minutes out of their day to explode a couple zombies with a cherry bomb. The game is rich with items you can collect well after you have completed the main story mode. There are some tough achievements which further entices the completest-gamer to try some of the more harder methods of completing the game. There is even a zen garden!

Saturday
Jun132009

The Left 4 Dead 2 Conundrum

Only on the internet are you going to get such a passionate furor over a game that has yet to be released. One of the bigger surprises at this year's E3 event was that Valve's new born baby [as of last year November], Left 4 Dead, would be getting a sequel by November this year. Battle lines have be drawn. Pitchforks are sharpened and raised. Go on over to the Steam forums and take a good look at what the mere announcing of a sequel can cause fans [on both sides] to take some pretty bold stances. On one end there are dedicated fans who have one 100% faith that if and when Left 4 Dead 2 comes out, it will be a quality product. On the other end of the spectrum, there are gamers who demand that Left 4 Dead continue to be fully supported and that the sequel be postponed until a later date or otherwise released for free or as an add-on or a paid expansion pack.

[After the jump video of Left 4 Dead 2 gameplay & trailer]

Click to read more ...

Saturday
Oct112008

Diablo III - Wizard trailer

Coming from someone who isn't in to 'the whole Diablo' thing.  This trailer is kind of the new crack for a PC gamer.  I wasn't really interested after Blizzard 'cloak & daggerly' announced the game, but consider my interest officially peaked.

Double props to Joystiq & Kevin Kelly for posting this.

Friday
Sep262008

IndieCade: International Festival Finalist: "The Graveyard"

Thanks to Joystiq for posting this clip.

Here we have one of the finalist for the IndieCade: International Festival. I don't know that it is...or what it is about, but when that song kicks in, it seems to be setting the stage [as if being in a graveyard isn't enough] for something a lot more tense and creepy.

Word is...if you download the beta you get a nice extra twist!

Click The Reference link below for more finalist!

The Graveyard website