Gaming Disabled







I love to give props to well made videos and well thrown events. Props to both Thesis and Lancer. Thesis is clearly on another level as far as flow and the dance as a whole, but look at Lancer! Very technically sound, seen him flub a couple footwork steps, but he rolled with it and really surprised me with how in tune with the music he was.
Part 2 after the jump.
I found myself lurking the Bboyworld forums [which is usually never a good sign that your day is going in the right direction] and I came across a fairly interesting discussion involving this Korean hosted event called R-16. Its an event that is fairly reminiscent of the Olympics and/or the World Cup.
I've been trying to catch up on a lot of videos and I realized that its been a while since I've posted something bboy/bgirl oriented on the brog. Here we see an exhibition battle at Seattle's "Claws Out II" event between Flava Squad's El Nino, who I believe is from Boston/NY area and Bboy Junior from the Seattle area.
Though El Nino kept a steady pace and pretty much controlled where this battle went. Junior's foot work was very much in tune with the music in some spots. That is something very hard to do especially during an exhibition battle which usually are weird to begin with.
Props to Mikeskee of Furious Styles Crew. For more info e-mail him here.
I really mean this with every heterosexual bone in my body, but man is Bill Nye cool. Aside from his amazing life story, Bill Nye can take time out of his atom cracking day to answer the average person's concerns about the huge oil spill.
The result is pretty cool [of course] because I initially thought he would have dismissed all of the suggestions [especially the hay one].
Sir Frank Lantz of Area Code Inc wrote a damn interesting article on game design and the likely or unlikelihood of the probability of events occuring in games. This article is a result of several panel discussions at PAX East this year. Most notably, Lantz's focal point of the article is the topics discussed during the Rob Pardo and Sid Meier which talked about how game design should focus on adjusting to how a gamer plays as opposed to the gamer stumbling upon choke points of events.
Game Design Advance >> The Truth In Game Design
There going to be a lot of people who laugh at this. What you should know is a good majority of the moves James Brown is doing in this itty-bitty clip...I completely stole. I didn't know how to dance as a kid and when I seen old footage of James Brown, Rufus Thomas and The Temptations I would go in the kitchen [with the socks on, because that's how you get a good slide] and get to dancing. It wasn't until this clip popped up one of my friends facebook streams that I realized, "Wow, I took a lot from James Brown!" I probably wouldn't even like a lot of music I listen to know if it weren't for old tapes like these that are probably long lost treasures hidden in my childhood home.
Long Live Funk Music.
[sidenote: If anybody can hip me to this version of "If You Don't Work, You Can't Eat" I'd be very appreciative] update: Nevermind...I found it
Irony is something I have never been good at displaying with subtlety. I mean its the 'Commerical Break', but here I am showing you TV Shows. Get It? Right? Forget it. Enjoy
"Fear For Your Puny Lives!"