The Brog's Best Flash Game Of 2010: Closure











Much like Sam Gideon's ARG suit, Vanquish is cool to look at, ridiculous to make sense of, and very few people will get it
Vanquish is a game that is just as challenging as it is beautiful. Platinum Games has managed to squeeze out two eccentric gems within one year that not only challenge several constructs of what makes a game fun, but also keeps the non-JRPG aspect of Japanese games on American gamers’ radar. This being said, there are core principals of Vanquish’s design that are unflinchingly Japanese. Recommending a game like this is like recommending someone hold a beautiful rose with the sharpest thorns. You will die several times. You will laugh at what constitutes a cogent narrative. You will blow stuff up for points and realize how something so simple as this, has been abandoned by most modern games. All these things and you get to casually smoke cigarettes.
2010 will be known as the year The Brog went analog.
My last article saw a lot of activity due to disregard of its first sentence, so I’ll put the most important message in the second. I am deeply envious of PSP owners. Furthermore, I hope they continue supporting such a quality platform. With that said, the impending announcements of both the Playstation Phone and the PSP 2 in 2011 should solidify Sony’s fate in the handheld arena.
By now you’ve seen the NPD sales for November and have heard the always trustworthy predictions of market analyst, Michael Pachter. At this point in this current gaming generation, Sony’s brand is at a point of no return (no fiscal pun intended). The writing is on the wall for the companies that control the direction of both consoles and handhelds. As a byproduct, this coming year will be the last year Sony’s PSP platform(s) stand a chance of making a grand impression on consumers outside of Japan.
By the time you read this, Naughty Bear will have been released and several games that are more enjoyable should have followed. Created by a company called A2M [hold your sophomoric quips, its short for Artificial Mind and Movement] and published by 505 Studios -- Naughty Bear adds further fuel to the argument of how games are valued. A game with this few environments and [im]mature tone would have easily fared better as a downloadible title. Naughty Bear is trapped between being a childish murder-simulator and tepid action-adventure game. Though this romp won’t be on many game of the year lists [not in my imagination at least], it sure in the running for my personal “worst of...” by year’s end.
In an age where the games industry is one of the biggest cash cows, it seems only fitting that consumers should question the quality of products sold. What happens when companies do just enough to appease the general gamer?
Before you dart down to the comment section of this article and begin feverishly typing prior to reading, it should be said that I’m an avid supporter of most [not all] forms of capitalism. However, as this term applies to the games industry, I think its a pretty rotten time for consumers. Though there are small glimmers of the games industry doing right by the developers and gamer, this era marks an odd turn. Bethesda, Lionhead and now Polyphony Digital studios were the first group of studios to spark my interest in this new development. Capitalism typically thrives off of the quality of a product. Traditionally, if the consumer has qualms with the product there is an outlet in which they can be heard. Unfortunately, we live in an age where we can only vote with our dollar.
It's not that Calamity Trigger wasn't an aweomely weird game, but that Continuum Shift is so much more awesome and weird.
By now this video clip has circulated your favorite popular blogging sites and has garnered almost a half a million views as of me posting this entry. I want you to think about a couple things going on in this video. Kinect has been picked [in an odd sort of manner] for being this holiday season's high-tech Furby or Tickle Me Elmo toy. Much like political campaign strategies, advertising dollars control the masses. There were talks of having this Microsoft branded device in your living room being able to give you some form of a Minority Report experience. I'm guessing the video below will suffice as a lofty pipe dream being made into a kind of reality.
Finally, a trailer that has surpassed the immutable Executive Vice President Cat trailer. I'm glad to live in a world that you can play a game in Japan that has a table throwing peripheral. Hokkaido feel my wrath! Think about it, you too can be living the dream of throwing a table at a cafe, fancy restaurant, farmer's market, executive office, a doctor's office, Steven Siegal's house, and many more. Live the dream baby...live the damn dream.
"Fear For Your Puny Lives!"